Infocom starcross manual






















 · This repository is a directory of source code for the Infocom game "Starcross", including a variety of files both used and discarded in the production of the game. It is written in ZIL (Zork Implementation Language), a refactoring of MDL (Muddle), itself a dialect of LISP created by MIT students and staff. Addeddate Identifier Starcross__Infocom Identifier-ark ark://t3bz7sd6t Ocr ABBYY FineReader Ppi Year Starcross. One of my most favorite sci-fi text adventures, Starcross is yet another masterpiece from Infocom, this time one of their earliest sci-fi releases. In the game, you play a black-hole miner who is captured by a drifting alien vessel.


Addeddate Identifier Starcross__Infocom Identifier-ark ark://t3bz7sd6t Ocr ABBYY FineReader Ppi Year Starcross has the space map, the same size as the folio and grey box but folded differently, rectangular manual that's wider across than from top to bottom, Interlogic reference card, and the trademark green Dysan label. (No alien-contact instructions, TomMage's doesn't have them either.). STARCROSS, Infocom's science fiction mind-bender, launches you headlong into the year and the depths of space. And not without good reason, four you are destined to rendezvous with a gargantuan starship from the outer fringes of the galaxy. Upon docking with the strange craft, you must succeed in gaining entry to its mysterious interior.


Having started as a revival of the then-disused Infocom adventure game format, the ''Z-Machine'', Inform came full circle when it produced Infocom's only. Starcross was rated by Infocom as "Expert" level in difficulty. A partial space map of charted masses, including instructions on how to use the. Starcross Source Code Collection. Starcross is a interactive fiction game written by Dave Lebling and published by Infocom.

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